A Lower Body Count

The entertainment industry loves to say it influences people. Television and radio stations promise advertisers that they can shape consumer preferences in shampoo or soft drinks. Stars use their celebrity to publicize causes like AIDS research or famine relief. But when it comes to the influence of violence in some movies, television, music and videogames on behavior, the same people get prickly. In the wake of recent atrocities, the industry has turned typically defensive. Sumner Redstone, chairman of Viacom International Inc., raised the battle cry at a conference of cable-TV professionals in June. "I'm outraged by a lot of what we hear blaming the media for what's going on," he argued. "I don't think we have anything to be ashamed of."

Now some entertainers and executives--most of whom would speak only anonymously--say this armor is starting to come down. In private, they are willing to talk about an evolving sense of responsibility. "I am more sensitive than a year ago because of what is in the air," says the head of one major film studio. "Not that I believe [violent entertainment] causes street violence. But there is validity to the idea that it is a contributing factor, along with guns." A recent Writers Guild conference devoted a panel to discussing the recent carnage. They called it "Guns Don't Kill People, Writers Do."

This hand-wringing coincides with pressure from government and the public. In a new NEWSWEEK Poll, 78 percent of respondents said violence in the media deserved "some" or "a lot" of the blame for the recent mass shootings, a higher percentage than blamed the increased availability of guns (70 percent). Last week the Federal Trade Commission began a $1 million investigation into the marketing of violent entertainment and games to children. "I don't want to take on Washington," says one studio head. "We've passed on three projects recently that were too violent."

The Motion Picture Association of America is pressing all its members to staunch the gratuitous flow of blood. Besides rating films, the trade group approves all advertising, including trailers and Web sites. "We've taken a hard look at guns" in ads, says the MPAA's Bethlyn Hand. "And quite frankly, that's a result of Littleton. Before that we'd let you have four guns on a poster. Now you can have one." The guidelines are equally stern, if less clear, concerning gore. The board occasionally bounces ads for showing too much blood on a knife. How much is too much? "We allow a trickle," says Hand, "and not a stream."

The public's appetite for destruction may also be waning. In the mid-1990s, Schwarzenegger, Stallone and Willis filled summer screens with an orgy of blood. But as the movies got dumber, audiences turned elsewhere. Only the cyberpunk hit "The Matrix" carries a high body count this season. "The Blair Witch Project," the summer's horror hit, shows no violence on the screen. "The public, through ticket sales, showed it is no longer interested in that," says Peter Strauss, president of Lions Gate Films, whose movies include "Gods and Monsters" and "Affliction." The irony, says Mark Amin, chairman of Trimark Pictures, which specializes in B fare, is that "we have to create more violent versions of our movies to please the Japanese market."

Black-oriented movies and rap music have been years ahead in the movement to disarm, likely because African-American communities felt the pain of random violence before the rest of the country. After the rash of 'hood movies like "New Jack City" and "Menace II Society" in the early 1990s, filmmakers and producers turned their focus to a larger slice of black life. This year's big releases, "The Wood" and the upcoming "The Best Man," are middle-class relationship movies. Hip-hop, led by acts like Lauryn Hill, has taken a similar step back from the brink. Though Eminem and DMX still spin murder raps, today's thugged-out emcee offends more with sex than violence. "I think everybody paused when Pac and Biggie died," says Snoop Dogg, whose nefarious narratives have toned down, though still merit parental discretion. "I know that kids are listening to my [lyrics] and taking it seriously."

Now the rest of the industry is catching up, making swift but limited changes. Disneyland recently removed all violent videogames, and the parent company dropped plans for a movie based on R. L. Stine's kiddie-horror Goosebumps books. Miramax/Dimension Films, a division of Disney, reworked and toned down the script for the upcoming "Scream 3," one of several films feeling the post-carnage heat. "They are sanitizing the violence," the film's director Wes Craven told the Writers Guild conference. "They aren't afraid of what the kids are going to do, but what the government is going to do."

At CBS-TV, producer Mark Johnson has been developing a gritty cop series called "Falcone." He screened the pilot, which included two violent scenes, for network president Leslie Moonves a week after Littleton. "I don't know if it would have bothered us before," says Moonves. "But we had a visceral reaction to someone pulling out a submachine gun." Instead of slotting the series in his fall schedule, Moonves held it as a midseason replacement. Johnson considers the show a victim of bad timing. "I told the director, 'Don't hold back,' when he shot [the two violent] scenes. I thought it would sell better if it pushed the envelope. Today, I certainly wouldn't have done the same thing. Violence doesn't sell."

The makers of violent videogames, similarly, have responded by building in parental controls. Parents can now set the ultrabloody Kingpin: Life of Crime, for example, to run at a lower level of brutality; kids need a password to change levels. "That was totally a direct response to Columbine," says Doug Lowenstein, president of the Interactive Digital Software Association.

This urge to purge violence could have an esthetic downside. The violent benchmarks of the '90s--Quentin Tarantino's "Reservoir Dogs" and "Pulp Fiction," the cinematically graphic raps of N.W.A., the HBO shows "Oz" and "The Sopranos"--have been some of the decade's most bracing and relevant art. They were unsettling. But the alternative, so far, has been soulless sex movies like "Eyes Wide Shut" and the bland pop of Ricky Martin.

Of course, the cleansing may not be permanent. "Everyone is pulling back for a while, letting the politicians claim a victory over Hollywood," says one producer of art-house movies. "Then it's back to business as usual." The real reason there are no "Die Hard"-style gunfests this summer, says Paul Dergarabedian, a box-office analyst, comes down to two words: "Star Wars." No studio wanted to put its potential blockbuster against George Lucas's sure thing. The market for mayhem, he adds, is cyclical. Even now, says Barry Diller, chairman of the USA Network, the public bloodlust is not slaked. In 1998, Diller toned down the high-rated "Jerry Springer Show" in response to public outcry. "The shock," he says, "was how many local stations called us to complain about what we did. They didn't feel any responsibility."

They may have to now, at least for a while. The French director Jean-Luc Godard once said, in response to a complaint about gore, "No, that's not blood; it's red.'' After the recent brutal events, such nonchalance comes harder, both inside Hollywood and out. No one wants to look like the cigarette manufacturers, who testified that their product did not cause cancer. The public is calling the media carnage blood. And they are seeing red.

Uncommon Knowledge

Newsweek is committed to challenging conventional wisdom and finding connections in the search for common ground.

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