'Fallout 76' Perk Cards List: Datamine Reveals Dozens of New Cards

The Perks list for Fallout 76 has leaked online thanks to dataminers. This information comes from a Pastebin link provided by reddit user ConfidenceCat. ConfidenceCat credits reddit user dppdadofcat for the link, although there is no public record of dppdadofcat posting it.

fallout-76-perks-list
The Perks list for Fallout 76 may have leaked early. Bethesda

In the link, an extensive list of Perks for Fallout 76 can be found. Before we go into the list, it should be noted that this information is unofficial and unconfirmed. While the list is positively massive, complete with new Perks that aren't just an amalgam of previous Fallout games, it's possible someone could have faked it all. You never know these days!

Back to the list. Some entries make me think it isn't complete yet. For example, one Perk's description reads " THIS PERK IS DEPRECATED!" It's likely Bethesda still needs to do some clean-up after the rounds of beta testing complete and before Fallout 76 officially launches.

An incomplete sample of the leaked perks are provided in a reddit thread from ConfidenceCat. It is as follows:

Critical Banker luck

  1. Rank You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
  2. You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
  3. You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.

Mysterious Stranger luck

  1. The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
  2. The Mysterious Stranger appears more often when using V.A.T.S.
  3. The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.

Tenderizer

  1. Make your target receive 5% more damage for 5 seconds after you attack.
  2. Make your target receive 6% more damage for 7 seconds after you attack.
  3. Make your target receive 7% more damage for 10 seconds after you attack.

Overly Generous

  1. Rads increase your chance to inflict 25 Rads with melee attacks!
  2. Overly Generous Rads increase your chance to inflict 50 Rads with melee attacks!

Penetrator

  1. No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.

Wasteland Whisperer

  1. Aim your gun at a creature below your level for a 50% chance to pacify it.
  2. Aim your gun at a creature below your level for a 75% chance to pacify it.

Lucky Break

  1. Slight chance your equipped armor will repair itself when struck.
  2. Chance your equipped armor will repair itself even more when struck.
  3. Chance your equipped armor will greatly repair itself when struck.

Ghoulish

  1. Radiation now regenerates your lost Health.
  2. Radiation now regenerates more of your lost Health.
  3. Radiation now regenerates even more of your lost Health!

Dry Nurse Charisma

  1. You have a 50% chance to keep your Stimpak when you revive another player.

Fire in the Hole

  1. See a throwing arc when tossing thrown weapons, and they fly 15% further.
  2. See a throwing arc when tossing thrown weapons, and they fly 30% further.
  3. See a throwing arc when tossing thrown weapons, and they fly 50% further.

Fireproof Endurance

  1. Immediately gain +20 Fire Resistance.
  2. Immediately gain +40 Fire Resistance.
  3. Immediately gain +60 Fire Resistance.

Night Eyes

  1. Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Robotics Expert

  1. Hack an enemy robot for a 25% chance to pacify it.
  2. Hack an enemy robot for a 50% chance to pacify it.
  3. Hack an enemy robot for a 75% chance to pacify it.

Strong Back

  1. Gain +10 to carry weight.
  2. Gain +20 to carry weight.
  3. Gain +30 to carry weight.
  4. Gain +40 to carry weight.

.

  1. Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
  2. Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

Storm Chaser

  1. Gain health regeneration while outside during rain or Rad Storms.
  2. Gain high health regeneration while outside during rain or Rad Storms.

Critical Savvy

  1. Critical Hits now only consume 85% of your critical meter.
  2. Critical Hits now only consume 70% of your critical meter.
  3. Critical Hits now only consume 55% of your critical meter.

Last Laugh

  1. You always drop a live grenade from your inventory when you are downed.

Sneak??

  1. 20% harder to detect.
  2. You are 50% harder to detect while sneaking.
  3. You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you.
  4. You are 60% harder to detect while sneaking.
  5. You are 75% harder to detect while sneaking.

Nerd Rage!

  1. While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
  2. While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
  3. While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen

Grenadier?

  1. Your explosives detonate with a 50% larger radius.
  2. Your explosives detonate with twice the radius.

Long shot

  1. Your rifles have 10% more range and more accuracy when sighted.
  2. Your rifles have 20% more range and even more accuracy when sighted.
  3. Your rifles have 30% more range and excellent accuracy when sighted.

.

  1. Your rifle attacks have a 5% chance of crippling a limb.
  2. Your rifle attacks have a 10% chance of crippling a limb.
  3. Your rifle attacks have a 15% chance of crippling a limb.

.

  1. Your rifles ignore 12% armor and have a 3% chance to stagger.
  2. Your rifles ignore 24% armor and have a 6% chance to stagger.
  3. Your rifles ignore 36% armor and have a 9% chance to stagger.
  4. Your rifles ignore 40% armor and have a 8% chance to stagger.

.

  1. Explosives weigh 30% less.
  2. Explosives weigh 60% less.
  3. Explosives weigh 90% less.

Demolition Expert

  1. Your explosives do +20% damage.
  2. Your explosives do +40% damage.
  3. Your explosives do +60% damage.
  4. Your explosives do +80% damage.
  5. Your explosives do +100% damage.

Travel Agent

  1. You pay 30% fewer Caps when Fast Traveling.
  2. ??

Chemist

  1. You get double the quantity when you craft chems!
  2. You get triple the quantity when you craft chems!

Ammosmith

  1. Produce 40% more rounds when crafting ammunition.
  2. Produce 80% more rounds when crafting ammunition.
  3. Produce 100% more rounds when crafting ammunition.

Sniper

  1. Gain improved control and hold your breath 25% longer while aiming scopes. Improved focus and better sighted accuracy.
  2. Gain improved control and hold your breath 50% longer while aiming scopes.
  3. Gain improved control and hold your breath 75% longer while aiming scopes.

.

  1. Shotguns now weigh 30% less and you reload them 10% faster.
  2. Shotguns now weigh 60% less and you reload them 20% faster.

Fortune Finder luck

  1. You hear directional audio when in range of a Caps Stash.

Frayed Genes

  1. A mutation's positive effects are vastly improved while affected by its serum.

Scattershot

  1. Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
  2. Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb.

.

  1. Your shotguns have improved accuracy and spread.
  2. Your shotguns have even better accuracy and spread.
  3. Your shotguns have excellent accuracy and spread.

Animal Friend Charisma

  1. Aim your gun at any Animal below your level for a 25% chance to pacify it.
  2. Aim your gun at any Animal below your level for a 50% chance to pacify it.
  3. Aim your gun at any Animal below your level for a 75% chance to pacify it.

.

  1. Take 25% less damage from animals

Outlaw

  1. Your maximum Bounty timer is reduced by 20%.
  2. Your maximum Bounty timer is reduced by 40%.
  3. Your maximum Bounty timer is reduced by 60%.

Rad Sponge

  1. When affected by rads, you periodically heal 80 rads on nearby teammates.
  2. When affected by rads, you periodically heal 140 rads on nearby teammates.
  3. When affected by rads, you periodically heal 200 rads on nearby teammates.

Suppressor

  1. At night your silenced weapons do an additional 25% sneak attack damage.
  2. At night your silenced weapons do an additional 50% sneak attack damage.

Exotic Weapons Master

  1. You can now craft crossbows, black powder guns, and more! (Plans required)
  2. You can craft Rank 3 exotic weapon mods. (Plans required)

.

  1. Crafting energy guns now costs fewer materials.
  2. Your crafted energy guns have improved durability.

Wrecking Ball

  1. You deal +40% damage to workshop objects.
  2. You deal +80% damage to workshop objects.
  3. You deal +120% damage to workshop objects.

.

  1. Gain gradual health regeneration while in your camp or workshop.

.

  1. When you craft anything, there is a 10% chance you'll get double results!
  2. When you craft anything, there is a 20% chance you'll get double results!
  3. When you craft anything, there is a 30% chance you'll get double results!
  4. When you craft anything, there is a 40% chance you'll get double results!

.

  1. In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
  2. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
  3. In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

Power armor perks

  • Crafting Power Armor now costs fewer materials.
  • Your Power Armor breaks 20% more slowly and is cheaper to repair.
  • Your Power Armor breaks 40% more slowly and is cheaper to repair.
  • Devastate and stagger enemies by sprinting into them with Power Armor.
  • Recover health when in power armor.
  • Sprinting in Power Armor consumes 90% less Fusion Core energy.
  • Sprinting in Power Armor consumes half as much Fusion Core energy.
  • Sprinting in Power Armor consumes no extra Fusion Core energy.

Portable Power

  1. All Power Armor parts and chassis weights are reduced by 25%.
  2. All Power Armor parts and chassis weights are reduced by 50%.
  3. All Power Armor parts and chassis weights are reduced by 75%.

Fix it Good

  1. You can repair armor and Power Armor to 130% of normal maximum condition.
  2. You can repair armor and Power Armor to 160% of normal maximum condition.
  3. You can repair armor and Power Armor to 200% of normal maximum condition.

Fix it Upper

  1. You can repair workshop objects to 130% of normal maximum condition.
  2. You can repair workshop objects to 160% of normal maximum condition.
  3. You can repair workshop objects to 200% of normal maximum condition.

Home Defense

  1. You can craft and disarm better traps and craft better turrets. (Plans required)
  2. You can craft and disarm advanced traps and craft advanced turrets.
  3. You can craft and disarm expert traps and craft expert turrets.

Locksmith

  1. You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required)
  2. You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required)
  3. You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required)

I'm Cured!

  1. Your chance to successfully cure any disease is improved by 25%.
  2. Your chance to successfully cure any disease is improved by 50%.
  3. Your chance to successfully cure any disease is improved by 75%.
  4. Your chance to successfully cure any disease is doubled.

Those familiar with previous Fallout games will find a number of familiar upgrades. Many of the Perks are carryovers from Fallout 4, like Animal Friend, Locksmith and Robotics Expert. There are a large number of new Perks as well, so be sure to pay close attention to things like White Knight, which improves armor durability and reduces the cost to repair broken armor or Multiplayer-focused perks like Squad Maneuvers, which increases your run speed when you are a part of a team.

Some Perks seem like they will impact player strategies beyond your main weapon style. For example, the Perk Storm Chaser grants benefits if you're outside during a rain or Rad Storm. If you and your friends all get this Perk, you could organize raids around where the storms are located for added combat advantage. The Night Eyes perk is a great passive buff, especially if you have the Charisma perk that lets you share perks with teammates. Fallout 76 has lots of dark spaces and your Pip Boy light is more of a liability with murderous players about.

The craftable locks is also a huge addition. Territory is a valuable commodity in the Wasteland, and gaining control of a workshop (or two) gives players access to resource harvesting which can be a huge advantage, especially in the early game. Unfortunately, many workshop sites are hard to defend and have multiple doorways and entry points. A locked gate would be a great defense, and one guaranteed to frustrate your fellow players (and isn't that half the fun?)

Fallout 76 launches on Nov. 14 for PS4, Xbox One and PC.

So what do you think? Are there any Perks on that list you have questions about? Do you think this is the final Perks list or will you wait to see what's in the final build? Let us know your thoughts in the comments section below.

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